A machine for pigs is a survival horror.
Amnesia machine room guide.
Machine room am14 walk down the hall and enter the door on the right.
The machine room is an area accessible from the back hall.
This leads to the elevator and machine room.
It is the fourteenth accessible area in the game.
You will take up the role of oswald mandus who wakes up in his residence with amnesia and a vague recollection of a strange machine.
A machine for pigs game guide better avoid pigs.
The machine room is a relatively narrow area filled with pipes and machinery.
Use the machine room key on the machine room s door.
This is a safe area so daniel won t encounter any enemy shadow excluded.
If you recall one of the notes from earlier you have to pull the levers so that the sums of the numbers on the top row and the bottom row are both eight.
To the left is the machine room and in front is the still non functional elevator.
In order to access it you must first find the key in the guest room.
As you enter you ll get a flashback.
You can collect it and take it to the next room where there is another fuse on the shelf 2 in the screenshot after you have brought the first one or leave it.
It s daniel talking with alexander about the wonders of the elevator.
You will soon need it.
How to solve the puzzle in machine rooms if you have found all parts.